With the latest installment of the Call of Duty series being released tomorrow, I just thought I would offer my impressions of the public beta. After reading Brendan’s impressions on the game I can agree with him on some points, such as the lack of originality, but I also disagree for the most part.
Let’s get this out in the open right away, World at War pretty much is Call of Duty 4 in World War II. However that is not entirely a bad thing. Call of Duty 4 is still one of the most popular games being played across all platforms and will probably continue to be played for many more months. Game modes from previous Call of Duty games make an appearence, such as Search and Destory and Capture the Flag, as well as some modes that were only featured in Call of Duty 3, like War mode.

Gameplay like everything else is not changed too dramatically but it does seem to take more shots to take someone down that in Call of Duty 4. My biggest complaint about the game though is that no matter where I spawn I get shot at and most of the time die as a result. Here is a short little rant, get ready. When the beta finished downloading off of the Xbox Live Market Place, I joined a game of Team Deathmatch and selected one of the default classes. This part may seem outrageous, but I literally took one step and was instantly sniped by one of the players on the other team.
Aside from being killed without having the oppurtunity to return fire is quite frustrating in a game like Call of Duty, but the game for the most part is pretty good. The addition of Co-op play and the newly announced zombie survival mode promise to give World at War longevity in both the online multiplayer of shooting fools in the face and getting a group of friends together to slaughter Nazi zombies.